These factors affect its production rates and its maximum size, respectively. Planets come in many classes/types and sizes. Planets can be gained by colonizing them (see Habitability and Colonisation topic below) or (if there's already a colony of another faction) by invading them. Together known as FIDS, these four resources are essential for each and every development in an empire. Their many uses means productive planets are key to growth for every faction, and sustaining planetary workforces (as population units ) is a large part of this. Planets are the dwellings of your people and your empire's source of productivity in the form of the game's four basic resources: Food, Industry, Dust and Science.
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